Perfect dark zero11/4/2022 ![]() Unfortunately, these allies aren't very smart, and will often get themselves killed despite your best efforts. Similarly, you'll occasionally find yourself in situations where you're fighting alongside and escorting a few allies. Given how it's five years and two console generations after the original, it could have been expected that PDZ would have included some advanced squad tactics. At higher difficulty levels this becomes a less viable option only because the damage output and accuracy of enemies is greatly increased, but their attack strategies never improve. It's entirely possible in many areas to pull off the old school technique of waiting behind a door for enemies who've seen you to charge through so you can shoot them in the head. Granted, they will start backing away from you at times and hide behind walls, but it still feels as though you're playing the old game. If they see you, they're going to start shooting and chasing you, and that's about it. In other words, the enemies behave much like they did on the N64. Though the enemies in single player are more likely to react to your presence at the higher difficulty levels, they never display any advanced assault tactics. Though the game's story factors into the presentation, it's the single player enemy A.I. The voice acting too, during these sequences, is overflowing with a forced wit and general cheesiness. Many of the game's major events are treated as almost inconsequential, and often you'll find missions start and end with tons of loose ends fluttering about. Granted, the storyline doesn't really factor into the gameplay, but it's pretty much impossible not to notice how laughably bad it is. The single player mode's biggest problems are with the enemy A.I. The weapon variety in the game is great, on the whole, and every weapon you'll be able to find some sort of use for. For example, you'll find the Jungle Storm stage is near impossible on the harder difficulties if you don't have a P90 so you can use its radar sweep secondary function to locate enemies through the foliage. This becomes crucial on some levels since each weapon has highly specific secondary and tertiary fires. As you make your way through PDZ on each difficulty level you'll be able to unlock more and more of the game's arsenal which you'll be able to use in each level afterward. ![]() As it is, there's a checkpoint feature you can respawn at roughly halfway through each level, but if you choose to use it you'll lose the ability to keep stats in the level. It would have been nice to see a save game element instituted in PDZ, since as it is you'll need to replay the entire level if you fail an objective, which is really aggravating if you've played an entire level through only to screw up at the very end. Secret Agent provides a moderate challenge, while Perfect Agent will force you to replay missions until you've got pretty much every enemy position and strategy memorized. On Agent, the game can be breezed through with little to no difficulty. Your experience here will vary largely with what level of difficulty you've chosen. Perfect Dark Zero is a game where the single and multiplayer modes are split into two distinct categories, making them almost totally different games. ![]()
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